Hypersign Adapts Remote Learning Platform To Enable Virtual Sports Fans

The South Carolina CMS software firm Hypersign has adapted an element of its platform, designed for distance learning, to also be used for enabling virtual fan walls at live sports events.

Called The Arena, the software enables the sort of virtual fan displays that have started to pop up at NBA and professional football (soccer) games. The essence of it is tiling video camera windows of fans watching a live stream of a game on to displays that are positioned next to the competition surface.

Says the Spartanburg, SC company in PR:

The Arena has already been a timely and successful solution for many markets with the ability to outfit corporate meeting rooms and university classrooms for fully virtual attendees and a hybrid model of physical and virtual attendees.

The latest market to benefit from this innovation is sports and entertainment with the Arena Fanwall model. Traditionally, streaming sports has been a one way experience for fans watching from their living rooms. With the need for social distancing, that one-way experience needs an upgrade because without fans, a game or event is nothing more than a scrimmage.

Seeing fans cheering and encouraging their favorite athlete or team is part of the overall experience for fans, athletes and coaches alike. That being said, The Arena Fanwall not only streams the event to the fans, but it also brings the fans from their living rooms into the stadiums, arenas, courts, and tracks so the athletes and coaches can see and hear them too.

The Arena Fanwall utilizes LED video walls positioned in the stands broadcasting an array of life-sized remote fans, eagerly participating in the event. In addition to its application during a game or event, the Arena Fanwall can be used for special fan experiences with their favorite athlete, recruiting, lessons with a renowned coach, and so much more!

The Arena Fanwall requires no app to download, gives the ability for the fan to pick their seat within the venue, has embedded security to prevent unauthorized attendees, and has integrated one way broadcasts to streaming services like Twitch, Facebook Live, YouTube live, Akamai, Ustream or Wowza for on network services.

Additionally, the Arena Fanwall includes localized broadcast quality cameras to provide fans a localized experience for their chosen seat, and introduces dozens of video sources or broadcast video feeds.

As part of that experience, the ability to mix broadcast audio sources with ambient venue audio is included, and on the Fanwall side there are integrated fan noise generators to help the athletes experience the crowd much like an in seat game.

Lastly, it is a monetized solution through the sponsorship module, and has a mode for advertising or time-outs that can use pre-roll and mid-roll ads.

Hypersign is currently in negotiation with dozens of pro sports venues on the implementation of the solution.

Douglas Moss, general manager for sports and entertainment at Planar, a global leader in visualization technology and LED display partner in the solution, stated “The Arena Fanwall introduces a fundamental shift in how sports will be experienced by fans. With this introduction, we are not only able to service existing fans when they cannot physically attend the venue, but we can also attract new fans to the respective sport and expand their fan base.”

“The year 2020 will be known as the year we all changed how we experienced work, education and entertainment,” says Neil Willis, Founder and CEO of Hypersign. “The Arena Fanwall satisfies a fan’s need to experience sports entertainment with the same accessibility and immersiveness as other parts of their lives, such as work and education. We are excited to be a part of this new fan experience!” 

This is an interesting circumstantial thing. While I think developing such a system from the idea stage would be a shaky idea, given that these virtually attended events will hopefully be a thing of the past by this time next year, or ideally much earlier.

But when you already have many of the components written and in active use, adopting the tech to do this would be relatively easy. Distance learning theaters have an instructor viewing a tiled set of student faces logged in via Zoom, Teams or whatever. Making that tiled set of faces be fans instead is no great leap.

I think the real business is in enabling the e-learning in schools (X2O Media/Stratacache also has virtual learning software), but enabling this, while the demand is there, makes sense.