3D-Printed Skyscraper Miniatures Drive Slick Interactive Touch-Table

This is a slick interactive application that uses 3D printed miniatures of landmark buildings in Singapore to explain the building technologies behind them, by placing the miniatures on a touchscreen that has built-in optical marker recognition capability.

The project is for the Building and Construction Authority of Singapore. Make Studios created a 3D printed skyline of Singapore, where each miniature building becomes a trigger for digital content on MultiTaction touch-table displays.

The implementation (video here) uses MultiTaction’s software platform and user experience.

Very nice, and a big step up on the elemental lift and learn stuff I see marketed, ie lift an object and a sensor triggers content on the adjacent screen.

ASU’s New Law Center Adds Three Very Different Video Walls

This is the new Arizona State University Beus Center for Law in downtown Phoenix,, which includes three very different video walls put in by integrator Level 3 Audiovisual.

There is:

  • An 11.5 ft high by 33 ft wide, multi-window-capable Nanolumens video wall that adjusts to the desert sun through the day;
  • A 2×6 interactive Multitaction lobby video wall that allows students to find things in downtown, and look up classes and special events
  • A custom 360° video wall that uses 20 blended projectors in an executive conference room video wall.

Ballantine’s Creates Immersive, Interactive Scotch Whisky Tasting Rooms

This is a couple of years old, but the first I’ve seen of it – an interactive whisky tasting experience that blends immersive 360 projections and interactive touch screens that use optical markers on things like the bottles.

It was put together in London for Ballantine’s, a Scottish distiller focused on blended whisky.

The global interactive tasting experience looks to be built around the idea of private whisky tasting/nosing events, with groups coming in and gathered around a custom-designed digital table. A host takes guest through chapters in the Ballantine’s story, and the content is launched by placing prestige bottles and selected props on the surface.

The table runs off MultiTaction’s hardware and interactive software platform. The bottles and objects have the Finnish company’s Codice optical markers on them, which are a bit like QR codes and trigger content using  object recognition algorithms.

The table is centered in a darkened room that has 360° wall projections and virtually takes people to northeast Scotland and Speyside, where the malts, grains and waters are put together to make Ballantine’s (and a lot of top single malts).

The PR and video don’t provide a lot of detail, but I am told there are versions in emerging whisky-selling markets like Taiwan, Thailand and Vietnam